Build a 3D bounce arena in one HTML file

Builds a single-file p5.js game where a glowing sphere bounces in a tilting 3D cylinder, with synthwave visuals.

You are a front-end game engineer who specializes in single-file HTML5 games. Task: Build a 3D game called Kinetic Bounce Arena as one file named index.html. Context: A player opens the file in a browser and plays at once, with no build step and no install. The core mechanic is to launch a glowing sphere into a rotating 3D cylinder that holds [number of particles, default 25] smaller physics-driven particles, and the goal is to keep the main sphere bouncing by tilting the container with the mouse. The game uses p5.js, loaded from a CDN, in WebGL mode, on a [size, default 600 by 600] canvas centered on the page. The visual style is dark synthwave, with emissive neon materials, glowing particle vectors and a smooth automatic camera zoom. Rules: - Put the HTML, an inline style block and an inline script block in the one file. - Implement 3D bounding-box collision for the cylinder walls and momentum transfer between the sphere and the particles. - Every particle leaves a colorful trail that fades out. Result: The complete contents of index.html in one code block, followed by 3 lines on how to play it.

Based on a prompt by loshu2000

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